Human: The most common kind of Centaur. Has the upper half of a human with its lower half looking like an entire horse's body below the neck. The only difference is the females lack nipples near their vulva.
Vampire: Has the upper half like that of a Vampire with Draconic wings.
Werewolf: Upper torso akin to a human with wolfish traits. Werewolf at night but human by day.
Djinn: Has the upper half like that of a Djinn like the one pictured from "God of War".
Elf: Has the upper half of an elf and unlike most portrayals, lack any body hair except eyebrows, top of head, eyelashes and fur on horse half (since they aren't half-breeds just mimics). This one either has the elf's pointed ears or horse ears, but also contain all the perfections of an elf on the upper half. Unlike the other humanoids, the horse-eared variant females have an elf's reproductive organs when combined with the Lil horse variant.
Lower Half Variant Anatomy
Lil Horse: The most common form of the lower body. Looks just like an average horse's body below the waist (depicted). Like humans, they vary in personality and their reproductive organs are dependent upon the upper half variant. They can be highly sexual.
Nightmare: Purple with darkness leaking from their feet and snakes in place of a tail. When crossed with Pegasus the snakes replace the hair on the humanoid half. Tend to be very cruel and give people nightmares since they can feed off of their fears, though this only works if the target is truly asleep.
Unicorn (A.K.A Unitaur): Pure white with a unicorn horn sticking out of the forehead of their humanoid half. This kind is very friendly and peaceful. They share the elf's reproductive organs.
Pegasus: Identical to Lil horse variant in all aspects but with wings.
Sleipnir: Identical to Lil horse variant but with eight legs. They tend to have a superiority complex.
Ultima: The rarest and most unique, this variant starts below the pubic region and looks either like Zonkies, Zorses, Zebroid Eclyses, Zebras, or Clydesdale. They also have wings, eight legs, snake tails, and a horn on their forehead. While being a mix of all the other variants, they tend to have just as many different personalities (though typically aren't evil). They have no genitals on their horse half, just their humanoid half.
Powers and Abilities
Centaurs have fewer abilities than some other creatures but still quite a bit. (While these abilities seem really amazing, they make for an unrealistically strong character. Under each will be a suggestion for what you might consider changing the gift to instead if looking to create a character that can interact with others)
Immortality: Just like most other creatures cannot die of "old age". (Only vampire and djinn variants are immortal, the human and wolf variant have regular human lives, while elves live for centuries but to eventually die)
Magic Immunity: Inherited by their elf parents to be immune to all forms of magic. (Only applicable to elf variants)
Separation Immunity: Immune to all forms of bodily separation including molecular since they lack molecules and are instead their entire body is the thing that holds everything including molecules together. Unfortunately, this means centaur cannot teleport (except maybe Flash Step) and portals disappear immediately before they even get a centimeter away from it. (This gift doesn't make any sense to have. No creature is free of space, as atoms and molecules are full of space)
Lifeforce Removal Immunity: Immune to Soul, Spirit, Lifeforce, Powers, Brain and Mind being extracted due to them lacking in all except Brain and Mind which are actually fused to the skull which is fused to the muscle which is fused to the skin. The mind cannot be removed due to their mind being completely attached to the brain. (This also makes no sense. No creature would be able to survive with their brain fused to their skull. Vampires, elves, and djinn could be resistant to such powers, but all variants have a chance of being susceptible to all above attack types)
Perspicuity: Immune to all Psychic penetration. (Only applicable to vampire variant, possibly djinn)
Self-Sutenance: Can live without food, moving, a heartbeat, sleeping, heat, breathing, etc. (Only applicable to vampire variant, possibly djinn)
Impurity Sense: the ability to sense foreign objects and impurities in others' bodies, such as radiation, narcotics, viruses, and diseases. (They would have to be familiar with the impurities beforehand to know what it was)
Internal Bodily Cleansing: Ability to "cure" foreign substances from others' body. (Only applicable to Unicorn variants and they must use their horn which is extremely delicate. Must have previous knowledge of impurities)
Power Erasure: Ability to remove any of the abilities with said impurities such as Poison Emission/Secretion, Disease Manipulation (Especially Illness Mimicry) and Radiokinesis. (Only applicable to Unicorn variant and must have previous knowledge of impurities.)
Vitakinesis: An ability found only in Unicorn and Ultima Centaurs. Can cure broken or withered plants, wounds, broken bones, low vitality, and diseases. Small wounds will regenerate new tissue. Large wounds like missing limbs and broken bones need to be put together, otherwise healthy skin with just regenerate over the wound. (Must have in-depth knowledge of how to heal injuries)
Faith Healing: The ability to rapidly heal and restore the emotion and spirit of others. The user can cure detrimental unprogressive emotions. Can heal trauma, lift mental barriers, and emotional pain. (Makes no sense)
Resurrection: An ability found only in Unicorn and Ultima Centaurs. Can bring the dead back to life and repair the corpse before revival to look like the person who just died if they were damaged beyond recognition, But cannot resurrect people who are deader than dead. (Makes no sense)
Flight/Wing Manifestation: An ability found in Pegasus, Vampire, and Ultima Centaurs to have wings that can protect from rear attacks and fly. (Wings are vulnerable and can be badly damaged)
Wish Granting: An ability found only in Djinn upper halved Centaur to grant tricky 3 wishes with catches but no rules. (They have the regular three rules to abide by and are tied to the person making the wishes until they've used all three)
Oneirokinesis: An ability found only in Nightmare and Ultima Centaurs where they can manipulate others' dreams and can turn them into nightmares.
Photokinesis: An ability found only in Unicorn and Ultima Centaurs where they can manipulate light and rainbows.
Geokinesis: The ability to create earthquakes out of the solid ground. (Makes no sense)
Canine Mimicry: An ability found only in Werewolf upper halved centaurs where they turn into a werewolfesque centaur by will anytime the moon is out. But if it's during a full moon it's out of their control.
Vampirism: An ability found only in Vampire upper halved centaurs where they can consume an organism's blood as victuals without harmful effects.
Enhanced Strength: The ability to lift up anything. (There needs to be a realistic limit to how much they can lift as their legs can only support so much)
Enhanced Vision: All Centaurs like horses have 360-degree vision. (They have humanoid eyes, so stick to the vision your variant would have regularly)
Enhanced Speed: Capable of walking or running the fastest a horse can run or walk.
Enhanced Jump: Capable of jumping the highest and farthest a horse can jump.
Extreme Body Rotation: Centaurs can rotate their humanoid upper half infinitely around without any bodily twist from rotation like when a robot rotates another metal part of its body. (Makes no sense)
(Perhaps consider choosing one or two of these abilities. If making a Centaur for roleplaying purposes, you want to have a character that can be balanced out and is enjoyable for everyone to interact with. While none of us want to have our creations die, being 'completely unable to be hurt or killed' ruins the fun of RP for many.)